On our Discord server we also have an extensive collection of libGDX-centered libraries that are currently work in progress. Contributing to libGDX can come in a few different forms: you can report issues , help out on our Discord , pledge to the Patreon page , or submit code and documentation back to the project on GitHub. If you want to contribute to the code base of libGDX, please review our contributing guidelines.
After that, you need to get libGDX set up on your local machine. Instructions for that can be found here. Some styles failed to load. Help Create Join Login.
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Add a Review. Get project updates , sponsored content from our select partners, and more. Full Name. This multiple deployment feature is extremely useful. It allows you to write your code only once and have it work on pretty much any platform. A libGDX project is actually multiple projects: a core project that contains all of your game logic, and then platform-specific projects that point to your core project and can be deployed to a particular platform.
Setting up all those projects can be pretty annoying, so libGDX offers a tool that does all of the setup for you. Download the tool from here. Run that program. Fill out all of the fields.
Give your game whatever name you want, and put it in a package. Locate your Android SDK. Check which types of projects you want to generate. You can uncheck all of the Extensions for now. Click the Generate button.
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