Tales of zestiria walkthrough pdf download






















This won't be a quick battle, but if you keep on attacking and avoiding the coil attack you should be able to beat it with ease. Uno will agree to become Lord of the Land and you'll get your first chance to check out the Boons that he offers, though you'll need to fight within the seraph's domain to earn grade and unlock many of them.

Make sure to check the save point in the Sanctuary for the Choosing the Right Offerings skit and then head to the Inn and rest for the skit Blessings and the Lord of the Land.

You can now head to the Noble's District to reach Rountabel Palace for a scene. Follow the rude guard to a room on the western side of the palace and then head to the bookcase near Mikleo to discover the Rountabel Palace Bookshelves to obtain Sorey's "Curious Cat" title, followed by watching the The Palace Library skit. You can now talk to everyone in the room, including the guard, to advance the story.

Follow the guard once again to meet with Chancellor Bartlow in the main hall for a long scene. After rejecting Bartlow's offer you'll engage in combat against some of the guards, who are very weak, and then another scene will occur. After this you can finally enter some of the rooms in the palace for items, while engaging the guards despite earlier comments. Head to the eastern section of the palace and check the rooms to find a Soft-Serve Ice Cream , Chocolate Gelato , and Life Bottle and then return to the western wing.

There isn't anything in the rooms, so follow The Scattered Bones to the room at the end of the hall to reveal a secret passage, but make sure to check the pot next to the lever for a Rosemary before leaving the palace. Check the Dark Turtlez Emporium before heading to the dead end to the west for a Monolith and then check the first cell to discover the Ancient Underground Dungeon , followed by the skit The Underground Dungeon , and then grab the Life Bottle inside.

This area is pretty linear, so head east to a dead end with two cells containing an Anthem Ribbon Tie and Lavender. Backtrack a bit and take the northern path and check the cells as you go for the following: a Monolith , Verbena , Apple Gel , and Elven Crown. You can now continue north until you activate another scene. Armatizie with Mikleo to allow you to attack quickly at range or go in with Sorey and simply lay into her with martial artes, since she can easily be interrupted with standard attacks.

The trick is to keep the boss busy while your allies work on the Lamia minions, since she has the ability to do massive damage with her artes and Screw Driver attack. Don't be afraid to use your Blast Gauge to heal anyone that does get hit with her Screw Driver attack and keep the pressure on when she gets low health.

After the scene you'll need to light the nearby torch with Lailah's map action before continuing north. There is a silver chest to the west at the split, but you'll need to come back for later.

Head east and light the second torch you'll enter a familiar part of the aqueduct, so make your way east to the ladder to reach the exit and return to Ladylake. You can now exit the city and check the save for the skit The Scattered Bones, the Assassin's Guild before walking south to Falkewin Hillside. After Alisha's leaves to check with the nearby villagers head to the save for the Fixing the Bridge skit and then head toward the objective marker to meet Neif.

You can now check in with Alisha for another scene before you leave for Rayfalke Spiritcrest to the south. Pick up the Sage at the entrance and then make your way to the save to watch The Spiritcrest, the Dragon's Lair skit before you save.

A few steps to the north is a Monolith and just beyond is a boss fight with a Mountain Troll, but your objective is to merely survive for a short time before a scene triggers. Like the previous fight with the Mountain Troll you're not intended to dwindle this boss' HP to zero, but just to deal enough damage that a scene will occur. Armatize with Mikleo and keep your distance as you lay attacks into him, but save your Blast Gauge for healing since you won't have time to pull off an attack with it.

The key thing is to not allow Zaveid to get too close since his attacks can stun you, so keep moving by backstepping or sidestepping his attacks when he gets in too close. After the fight you can choose to bury the poor man that Zaveid "saved", but make sure you chest the side of the large boulder for a Chamomile before moving on. The path is fairly linear, without a wind seraph's map action, so continue along the path until you encounter a Male Assassin.

This fight shouldn't be a hassle, since the assassin is merely a human, so defeat it with a chain of artes or by armatizing with Lailah for a scene. Continue up the mountain, hugging the left wall to find a Monolith , and when you reach the the small shrine with an objective marker you'll want to head south.

Here you'll find an Armadillo that triggers an event with Lailah, so make sure you kill it and watch the Lailah's Perfectly Normal Obsession skit before grabbing the Saffron. You can now head to the small shrine for a scene and then check it for the Rayfalke Shrine discover and The Small Shrine with Flowers skit. Continue up the mountain for another Monolith and make sure to stop at the save point for the skit The Mysterious Seraph before you continue for a scene.

You'll be dumped into a battle with the dragon of Spiritcrest, but you have no hope of winning and should just Escape via the battle menu. Afterwards you'll meet Edna and can then head back down the mountain. If you buried the man that Zaveid killed then Edna will be waiting for you, if not you will bury him now and then Edna will appear. Either way, watch the scenes that follow to obtain the Divine Artifact: Earth and Edna's "Grown-up Child" title and then make your way back to Falkewin Hillside, automatically getting the Sorey's Internal Comedy Routine skit before you leave.

As you make your way back to Griflet Bridge you'll encounter the female assassin boss, who challenges you to a battle. While you can run from this fight for a different scene afterwards it is possible to beat the assassin. Start the battle by armatizing with Lailah and wait for the assassin to run toward you before you backstep or sidestep to avoid her attacks.

Once she is in a chain of attacks facing away from you, or finishes her attacks, unleash a combo on her and then immediately backstep when you're done. This will allow you to avoid her attacks at the beginning and end of your own combos and avoid the majority of damage.

If you do find yourself getting hit and needing to heal you can either pop an Apple Gel or sidestep her attacks and quickly heal with the Blast Gauge. Be careful, rather than careless, and you should be able to defeat her.

Another option is to let Sorey die and have your seraph kill the assassin, as she is unable to see the seraphim. Return toward Griflet Bridge for a scene that shows off Edna's dry humor and then check the save point for the Another Seraphic Mystery.

You can now head to Neif and decide if you'd like to perform your magic in front of the crowd or wait until midnight. The outcome will only change the reaction of the people to Sorey, but it isn't that vital a decision. After the scenes Neif will ask you to deliver some Plague Medicine to Marlind and you'll be on the other side of the river. Head straight for the save point to watch the funny skit, When Alisha Met Edna , and then make your way south. About halfway along the road you'll notice a rock with the Falkewin Squirrel discovery, followed by The Falkwein Squirrel skit, and then continue south a bit more to find a Chamomile.

Since the south path will drop you into the main area just outside Marlind you'll want to backtrack to the save and take the northern path this time to cover the whole area. From the save, head north to a chest with an Apple Gel and then start heading east to a small shrine, which you can examine for the Roadside Guardian discovery and The Roadside Shrine skit.

To the south you should notice a large eagle covered in malevolence, which is the field boss Horus, so avoid it by hugging the left wall to reach the Monolith and then head southwest.

There is a Verbena on the western wall that you can gather and to the south is a chest with an Amber Ribbon Tie. Make sure to check the Monolith on the other side of the area and then head south into the next large area. There is a Lavender on the east side of the road, just as the road expands into the large area, and if you head directly west of the save point you'll find the Backpack fashion item.

You can now return north and enter Marlind to the south of the boss. You arrive at night and after a scene and fight with some Hound Dogs you'll have to start to work on cleansing Marlind. Turn around immediately and use Lailah's map action to purify the Hell Hound at the entrance of Marlind and then make your way to the Inn to view the following skits by sleeping there:. Check the Inn's back room for a Strawberry Waffle and then exit the Inn and head south to a Monolith.

Check out the Equipment Shop for new items and fuse anything that might have dropped from enemies. You can now head south to the save and then west to a dead end with another Hell Hound that need purification and a chest containing a Calcite Sword. As you head east from the save you'll see an exclamation point on the map that indicates another Turtlez that you can purchase a map from, so pay the gald for the Adventure Map: Town of the Woods and then continue east to purify another Hell Hound.

Ignore the Sanctuary for a moment and enter the large field to the east, purifying the Hell Hound straight ahead, and check behind the root of the great tree for a Monolith. There is a Rosemary on the other side of the great tree's root and to the south is another Monolith , next to the chest with Life Bottle x2.

You can now continue east to find the final Hell Hound on the south side of the road, a Lavender by the stone wall, a Monolith at the bottom of the steps, and a locked chest in the southern courtyard. Back at the Sanctuary's entrance you'll find a Verbena by one of the trees and in the graveyard is a chest containing Alisha's Shabby Spear. You can now enter the Sanctuary, but make sure to grab the chest with a Calcite Circlet just instead the Sanctuary gates.

After the scene you can head to the save in the middle of town to view The Scholarly City of the Holy Great Tree skit and then make your way to the roots of the great tree to encounter the Drake. Your party is no match for the Drake and seeks shelter in the Sanctuary again and after a rest period you can return to the middle of town and talk to the woman with some books for a scene.

Follow the woman to the graveyard near the Sanctuary and speak to her and then leave for another scene to obtain the Library Key. You can now head to the large building in the east for a scene and then check the save to watch the skit Coexisiting with the Seraphim before entering.

Examine the Monolith in the lobby for an AP and then take the south exit, since the eastern door is blocked from the other side. Enter the southern room with an Apple Gel behind some cobwebs and head into the adjoining room with another Shabby Spear for Alisha. As you head toward the next door a painting will fall off the wall, revealing a sinister poem that you'll have to read to exit, and then attack the cobwebs blocking the western door.

Exit to the east and enter the northern room for two chest with an Apple Gel and Life Bottle and then return to the south and collect the Saffron under the stairs before heading up to another Monolith. Open the chest with some Calcite Boots and then examine the statue on the other side of the room for another creepy message.

Exit north twice into another room with a Calcite Hairband behind from cobwebs and make sure to check the bust statue to discover the Statue of the Conqueror , followed by watching the A Statue of a Noble Being skit afterwards.

You can now return to the previous hall and exit the western door to reach the main staircase that leads to the lobby. Clear the cobwebs from the doorway and grab the Soft-Serve Ice Cream from the north wall before checking behind the staircase for a Monolith and the south wall for a Rosemary.

You can now head up the southern staircase to a new area with a single room to reach the objective marker. You'll want to switch to Edna as your seraph by using down on the D-Pad and then armatize with her to exploit the armor's weakness. This enemy is strong and will quickly take your characters to zero health if you give him the chance, so cast Rock Satellite around yourself and go in for a combo with Edna's gauntlets. Don't be afraid to unleash a Blast Gauge attack at the end of each combo to inflict massive damage with Divine Basalt Blow and only back up when you need to get a heal from your allies.

In no time you should have this boss on his knees, without any losses unless your AI does something stupid like attack at low HP. After the scene you'll need talk to Atakk multiple times as you walk out of the museum to learn more about what happened and when he's done you can return outside. If you cleared all the Hell Hounds from Marlind then Edna will tell you to head to the roots of the great tree for a scene. Once Edna returns with Atakk you're suppose to head south to Neif's house, but you may want to visit the Inn first and rest to activate some skits:.

You can now head to Neif's house for a scene that will bring the Drake down and allow you to enter combat with it. Focus on spamming Sorey's Trihawk and Earth Dragon Fang martial artes, view his artes chart to learn how to perform these, and only armatize if you want to perform a Power Hit combo or heal with the Blast Gauge. The main thing to watch out for is the Drake's tail swipe and flame breath, both of which can take your HP down pretty quickly, but if you stick to the above martial artes you should keep it locked down until the battle ends.

With the Drake purified to obtain the Marlind: Proof of Rejuvenation you can now access the Lord of the Land and then talk to Atakk to learn of the existence of other normin in the world. This triggers the beginning of a sub-event in which you must track down all 49 Normin located throughout the world.

Head to the entrance to the Sanctuary to find Reziss and then head to the save in the middle of town to watch the Putting Slots to Use and Lailah and Edna's Skill Lecture before continuing west to the bridge to spot Difens on the railing.

Spend the night at the Inn to recover and in the morning you'll meet some old friends, who'll let you know about some mercenaries in town.

Stop at the save on the way to meet up with Lucas at the objective marker for the Lailah and Edna's Skill Lecture: Groups skit and then pay Lucas 5, gald to protect the city. You can now return to the save at the Inn to rest for The Woodsmen skit and leave town through the southwest exit. Make sure to check to the southwest of Marlind to find Mynd near a bush on the south wall, just before the exit.

Check the Monolith at the ruins entrance and then take a left at the first split and follow the dead end to a chest with the Hanging Hair left fashion item. Backtrack the long way to the split, since you still don't have Edna's map action, and continue northeast to the next clearing where a Sage hides next to the boulder in the north.

There's only one way to go, so head southeast to the crumbled ruins and examine it for the Husk of an Ancient Structure discovery and Crawling with Hellions skit and then open the chest to the south for an Elixir , which will automatically trigger the Score! Double Style [] - Double Experience Stacks. Speed Arte Mastering [] - Artes proficiency doubled when leveled up. Double Grade [] - Double Grade from Battle. Future You is cheering you on, waiting to meet you at the end of the game once more.

This can be accessed as soon as you become a Shepherd your first visit, there are guards blocking the bridge, and you can't smash the rock just yet. After that, when you chase Mikleo to Galahad Ruins, you will pass this spot.

Now, chances are you won't be able to beat them for a long time due to their higher level, and your equips. You'll most likely have to either: 1. Progress the game to the point where you are completing the trials. So when you go to do Lefay's Water Trial, this is a decent time to do it.

If you need certain armatized mystic artes, then it's a good idea to pick them up. Farm new equipment and fusions while having access to this region. So after purifying Marlind, your next task would be to head towards Glaivend Basin. This is the end point before you're cut off from Hyland. What Gets Transferred? This is proof that you've experienced many Things and had a lot of Opinions about them.

Overall, you only have to watch total skits out of the possible skits. A handful of the skits are mutually exclusive so obtaining all in a single playthrough naturally is impossible.

However, following the guide will get you roughly of them, giving you plenty of room for error. Also, once you've cleared the bonus dungeon after completing the game, Katz Korner Skit Katz will let you purchase each skit for 50, gald. So add that onto gald farming, and you should be set if you somehow finish under skits. Having a Blast This is proof that you've reached the maximum Blast Gauge of 9.

You can increase your BG using the Stack 3 bonus skill "Blasst". Coordinate your equipment just right, and you can blast off to new heights. There are several different ways to obtain this achievement, but your most common way is definitely during battle using armatization. This is why it's listed here. So if you get one character to 5 Blast Gauge and another character to 4 Blast Gauge, then armatization would give you 9 Blast Gauge for the achievement.

Alternatively, as the achievement suggests, you can try getting 9 BG by stacking Stack-3 Bonuses. See Equipment Fusion - Stacks for more details. Cruisin' for a Bruisin' This is proof that you've battled a wide swath of enemies. By the way, the more of the same enemy you defeat, the more likely that enemy becomes to drop equipment with skills attached.

Time for some population control! Defeat different enemies. Micromanager This is proof that you've fought many battles while controlling many characters.

You can take it slow by changing characters in the Top Menu, but if you want to kick it into high gear, there are battle actions that let you switch in battle on the fly! The requirement for a battle completion is finishing the battle with that character. Which means you'd have to finish battles with every character. If you have extra controllers at least 2 , you can do this in fights, doing 3 at once per , then swap to the other 3 for another I'd grind this all simultaneously near the end so you don't have to check.

Using the Library Records, you can check how many battles you've won then simply fight until you're at more, then swap, rinse and repeat until you get this achievement. Making the Grade This is proof that you've received over 50 Grade from one battle. Everyone's amazed that you didn't buckle under the pressure. You've come so far. This one is actually easy to do, and will come naturally on higher difficulties.

However, if you beat any boss on Hard or higher without dying, without using items, and finish them off using a mystic artes, you're guaranteed to break 50 grade.

If you have trouble getting this normally, then I'd try getting to Igraine again. Dietician's Nightmare This is proof that you've prepared all available snacks. This requires the use of the Snack Preparation Support Talent. All characters have this talent by default. The skill simply works itself while you play and at random, your characters will various snacks at random.

The list of characters who can't is smaller than those who can. The characters will be listed alphabetically. The items will be listed based on snack preparation levels.

I'd also recommend that you make a list and start checking them off. Tips Using a controller and rubberbanding the left analog stick will let you automatically farm snack preparations. Edna can prepare the least which means the items that Edna can prepare is more likely to be prepared as opposed to using Mikleo. These will be listed in the order they appear in the guide. Main Game. General location will be given, but all discovery points are directed in the walkthrough. If you need a specific discovery point, just search for either the name of point or the discovery point number.

Equipment fusion is probably the most confusing portion of the game. So I'll take this time to explain it, the possible skills, bonuses, and whatever it is. This will simply outline how to get each achievement related to equipment skills and fusion. There is a separate area where I describe how the fusion system works.

The achievements are listed in order of difficulty. Stacking the Deck This is proof that you've equipped items that activate a Stack bonus skill. You can get Stack bonuses by equipping more than one copy of the same skill at once. The more copies of that skill you equip, the cooler your Stack bonus will be! This is by far the most common achievement. You simply have the same skill equipped twice.

Equipping both would give you the achievement. Elle Mental Marta This is proof that you've equipped items that activate an Elemental Union bonus skill. Basic skills all correspond to one of five different elements. Equip skills of the same element that line up directly adjacent to each other, and you'll form an Elemental Union based on how many skills are in the line.

Check it out on the skill sheet! To get an elemental union, you have to line-up two or more skills of the same element that are adjacent to each other on the skill sheet.

High chance that you get this achievement naturally. Example: Chein is Faira-4, and Mirag is Urth These are both adjacent, but are not of the same element. This would not count for the achievement. Boss of the G-Union This is proof that you've equipped items that activate a Group Union bonus skill. Each basic skill group has a skill corresponding to each of the five elements. It doesn't matter where on your equipment you have the skills equipped; just equip all five skills in a group to form a Group Union!

Line up 5 skills vertically on a single character. See Group Union in previous section. Divine Intervention This is proof that you've equipped every skill for a certain element to achieve an E-Union 10 bonus skill. That strange buzzing you hear? It's your enemies quivering in fear. Similar to Elle Mental Marta, instead of just 2, you have to line up all ten skills of a single element. You probably don't need an example, but I'll list all 10 skills for each element so you can line them up without having to keep checking the skill chart.

The Blessing Bell This is proof that you've sanctified at least one piece of equipment. A super deal that doubles the effect of the skill in the first slot! Of course, if you're particularly devout, you can also offer this item to the Lord of the Land and secure a more blessed future for our children. You need to do two things. You must have a Lord of the Land at least level 5. If your Lord of the Land is lvl 5, then make sure to enable Sanctification in the boon options for that specific Lord of the Land.

If you have both of those, then talk to the Lord of the Land directly for the 'Sanctify Equipment' menu. You cannot bless equipment using save points.

A Double Take This is proof that you've acquired equipment with a doubled skill from an enemy drop. Very difficult unless you're playing in Hard difficulty or higher! There's a rumor that offering sanctified equipment to a Lord of the Land may increase the chances You need to obtain an item drop that contains a double skill. Example: A weapon drop that has Difens x2 or Atakk x2 or anything with a x2. This does not apply to obtaining a blessed weapon that will automatically create a x2 skill.

Sanctify it, and a whole new life awaits you. Aim for fusions! Store Page. Tales of Zestiria Store Page. Global Achievements. This topic has been pinned, so it's probably important. Prima Games has created a digital version of their strategy guide that is available online. Enjoy all the content from the printed strategy guide in a convenient, easy-to-use digital companion.

Thank you for this post, I was about to buy this guide, but since I can't download it, isn't worth for me. Tons of typos, incomplete information, and just plain wrong information. The maps are the only thing I've seen praised. They updated the digital guide again. Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover.



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