Over the course of 21 chapters you will learn how to:. Use CSS to style text, add background colors and images, and implement a multicolumn layout. Build a single site for all users whether they are using a mobile phone, tablet, laptop, desktop computer, or other Web-enabled device based on many of the components of responsive Web design, including CSS3 media queries. Leverage new selectors in CSS3, add Web fonts to your pages with font-face, and use CSS3 effects such as opacity, background alpha transparency, gradients, rounded corners, drop shadows, shadows inside elements, text shadows, and multiple background images.
Improve your sites accessibility with ARIA landmark roles and other good coding practices. Include media in your pages with the HTML5 audio and video elements. And much more! All book code samples and more are available on the companion web site. I think this book is better than either of those books. Plus, the VQS style is inherently easy to use with each topic detailed in small step-by-step bits.
Contact Us. Upload eBook. Privacy Policy. New eBooks. Search Engine. With scores of practical recipes you can use in your projects right away, this cookbook helps you gain hands-on experience with HTML5's versatile collection of elements. A very good option to start with. Just imagine how much money you will save with the subscription. Instead of buying a single template, you have an opportunity to get a lot of them within one month for a so low price! Download what you want to!
The book concentrates on the practical problems on how to work with HTML5. As well as talking about the well known new features of HTML5 such as audio and video, canvas and forms, the authors also delve into such diverse topics as ARIA for accessibility , data storage, offline applications, the nasty drag and drop API and even the geolocation API even though it's not strictly part of HTML5.
For everyone involved in web design, this book introduces the new structural integrity and styling flexibility of CSS3.
For all forward-looking web professionals, this book provides you with an in-depth look the new capabilities—including audio and video. This book provides practical information about how and why the latest version of HTML5 markup language will significantly change the way you develop for the Web.
The book provides your first real look at HTML5's new elements and attributes and carefully guides you though the important changes in this version with lots of hands-on examples, including markup, graphics, and screenshots.
By working through the book's clear, step-by-step examples, web designers or developers new to HTML5 can learn everything they need to know to quickly and easily get up to speed with HTML5.
With step-by-step directions showing how to implement HTML5 video, drawing, drag and drop, forms, and more, the book also makes sense of all the competing claims and misinformation about what HTML5 is or isn't. HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages.
Important new features such as the Canvas tag enable drawing directly onto the web page, the Audio tag allows sounds to be triggered and played from within your HTML code, the web sockets API brings the facility for real-time communication. This book gets you up to speed on the new HTML5 elements and CSS3 features you can use right now, and backwards compatible solutions ensure that you don't leave users of older browsers behind.
Gone are the days of adding additional markup just to style a button differently or stripe tables. In this book, developers will learn how to use the latest cutting-edge HTML5 web technology-available in the most recent versions of modern browsers-to build web applications with unparalleled functionality, speed, and responsiveness. The book explains how you can create real-time HTML5 applications that tap the full potential of modern browsers, provides practical, real-world examples of HTML5 features in action, etc.
This workshop will help you get to grips with the new features in HTML5, from audio and video to more powerful forms and new structural elements. With 'Smashing HTML5', you have everything you need to get up and running quickly with great new HTML5 features, including new content-specific elements, audio and video playback, canvas for drawing, and many others.
You will learn how to use text, graphics, audio, video, and navigation in HTML5 web pages running in compatible browsers. With 'HTML5: Designing Rich Internet Applications' eBook that will be easy to implement the powerful new multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. You will reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away.
Padding is an amount of space around a content and its edge. With other words, padding is a white space or a clear area around a text or an image. It generates the white space inside of the element's edges. The padding comprises padding-top , padding-right , padding-bottom and padding-left properties.
In such a way you get complete power over the padding. The thing is that the padding values can be set up in px, pt, cm, em , etc. The thing is that such relative units perform great on different screen sizes and browsers. However, negative values are false. The padding property can point out one, two, three, or four values. In case you need a boxed element with all four sides equal, set one value which will apply to all sides.
If two values are used, the first will apply to [top-and-bottom] , and the second will set to [left-and-right] values. Three values define first to [top] , then to [left-and-right] and third to [bottom].
If you set each side using unique four values , it will start applying clockwise to [top], [right, bottom ] and [left ]. Use shortcuts to make your coding simpler. When the value is set as a percentage, it is relevant to the [width] of an element. Keep in mind, the total breadth of the element corresponds to the width property plus the width of any padding area.
In light of this, the width is recalculated each time the padding is adjusted. Unlike margin, any padding can have a background color or image. The color of the padding area is defined via a [background] property. In case the element has a background color, the padding will inherit that color.
Thus, if you need your background color to continue on into the space you design, the background will continue on behind the padding. Image resolution is the number of detail an image holds. The term applies to raster digital images.
Higher resolution means more image detail. A raster image is an image consisting of the array of pixels. A pixel is the basic element of the two-dimensional digital image. At the same time, a pixel is also the physical element of the display matrix. In the raster format images are displayed on the most of the image output devices: monitors, printers, cell phones, etc.
The width and height of the image in pixels are the image size. And the number of pixels per inch PPI is the resolution of the image. The higher is the resolution, the more pixels are located in one inch. And the smaller a single one will be. Thus, the more precise will be the details of the image. High definition images are a consequence of a greater resolution. Resolution determines the clarity of the objects and text on the monitor.
At high resolution objects on the screen become smaller and look sharper. Monitors usually have standard 4: 3 or widescreen 9 and dimensions.
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